Princess Longhair's Tangled Escape is a 2D platformer made with the GameMaker engine. The audience is young people between the ages of 9 and 13 . The game was inspired by the story of Rapunzel.
The player progresses by obtaining the key and going through the door. The levels will increase in difficulty while introducing new mechanics such as abilities that allow the player to use their hair in helpful ways such as pushing or pulling objects.
Our initial form of communication was meeting briefly before and after class, and Facebook messaging. When we had initially planned this, we didn't realize some members of the group miss class a lot. We also hadn't realized that other members don't frequent Facebook. After our 3rd week, we had assumed one team member had dropped off the face of the earth.
Scheduled milestones stopped being met very early into development. Due to the natural pipeline of development, many other milestones for others became delayed as well.
After requiring all members to show up at a meeting, we were able to iron out details, do some catch-up work, and get ourselves back on track. Although we started out rough, our organization and communication became much better as time went on.
Princess Longhair was the first real game I ever created. In many ways, I think of it as a crucible for me. Although many things went wrong, my team and I still accomplished what we set out to do. I was very glad that not only did our target audience like the game, more than half of the players stated it was their favorite of the presented games; and several players played all the way through, determined to beat it.