This weekend Zach and I presented our game BRAX at the Rensselaer Polytechnic Institutes Game Fest. It was a 5-hour round trip but It was definitely worth every minute.
This was the first time we had ever shown BRAX to the general public. Not just one person, but 3 players finally beat BRAX. We also got a lot of great feedback from people that had no prior knowledge of BRAX. The feedback we gained was very helpful and has given us some insight on changes and additions we should implement during development of BRAX 2.0.
The feature requested the most by players happened to be a fast-forward option for ghosts. Many people explained that although they liked how the ghosts and the feature in general was implemented, they did not like being forced to wait and watch the ghosts perform all their actions. This was especially true in later levels when attempts would take longer.
Since this was a feature requested by the majority of players, it has definitely become a priority in our design for BRAX 2.0.
Other requests happened to be a way to display information about ghosts to the player, such as when a ghost might die, or which ghost is which. This feature was scrapped from the original BRAX due to time constraints, but now that players have asked, it's likely to be in BRAX 2.0.
I'm a Game Designer and Developer. I will be posting about my progress on different projects and about events I attend.