The last few months have been filled with many conversations about several different topics. They ranged from the absolute bottom of the development process, like what software we plan on using, to the top where we determined whether or not the player should be able to quit the game at some point. Don’t worry, the vote is currently 50/50 on that quit button.
While the conversations about the technical aspect of the game tended to be on the shorter side, the discussions about design were much longer. So long in fact, that these discussions will likely continue up until after BRAX 2 is complete. The reason being that it’s easy to determine what software should be used for development, or set up and maintain coding standards. However, it's difficult to actually design and make a piece of software. A project scope needs to be set, mechanics, features, and goals need to be determined, priorities need to be defined and timeframes need to be made.
While the journey was long and arduous, we have finally finished preparing and I am glad to say that Development of BRAX 2 will begin in January of 2016.
I'm a Game Designer and Developer. I will be posting about my progress on different projects and about events I attend.