After realizing that the combat and visuals would be a bit different from what was initially discussed, I decided to work on a safer option this week. Seeing that our game revolves around cards, I decided to begin making sketches of cards. My favorite design at the moment, and the one I think I will be sticking to is that of an hourglass. I am currently torn between 3 versions. All will adapt and change as time goes on.
These cards are in the shape of an hourglass. As the rounds continue, the sand in the upper half would lessen and more would be in the bottom half. The front of the card would be split. There would be an icon, or image on the upper half as well as a name depicting the move. The bottom half would explain the move.
These cards are in the shape of a rounded rectangle. The backs feature a single large hourglass that performs the same actions of the previous and is surrounded by other smaller hourglasses. The front however will look more akin to that of Magic the Gathering, Yu-Gi-Oh’s Duel Monsters, and other card games. There would be two frames, one on top that contains an image that depicts the card, the one on the bottom would have text explaining the card with a possibility of some flavor text.
Sands of Time
These cards are similar to the previous Large Hourglass Rounded rectangle cards. The main difference is that on the back, there is a single hourglass. It develops a crack, and sand seeps out from that crack, landing in the foreground or on the side as time takes its toll. In Between rounds, the card/visual gets dustier and more difficult to see, and cobwebs appear around it.
I'm a Game Designer and Developer. I will be posting about my progress on different projects and about events I attend.