RON M BURGESS
  • Bio & Resume & Contact
  • Professional Work
    • SphereGen >
      • Dicom Director
      • Learning Heart
    • Rookfall
    • Gaming the System
  • Personal Projects & Schoolwork
    • Desiderium
  • Game Jams & Hackathons
    • My itch.io
    • Global Game Jam 2019
    • Meta Game Jam 2018
    • Global Game Jam 2018
    • LowRez Game Jame 2017
    • Global Game Jam 2017
    • Global Game Jam 2015
Picture

ABG World Wide is an educational game meant to assist with teaching the Tic-Tac-Toe method of Arterial Blood Gas diagnosis. 
This prototype was created over the course of 5 weeks and assisted me in earning a grant from Quinnipiac University to create a full game on the same subject.

Arterial Blood Gasses

Doctors, Nurses, and other medical physicians use ABG tests to measure the acidity and levels of oxygen and carbon dioxide in the bloodstream. This test allows them to determine how well a person's lungs are able to move oxygen into the blood and remove carbon dioxide from the blood. 

Gameplay

The player completes work at a company that has recently been gamified. The player looks at information about patients, and provides a diagnosis through drop down selection. Reinforcement is provided for success and failure. The player is able to earn points and increase their score by successfully diagnosing patients.

Help

The most important thing that our game is supposed to do is to help teach about Arterial Blood Gas levels, and how to diagnose them. The help screen is available at all times to provide information and assistance.

The provided information explains how each of the primary values of pH, CO2, and HCO3, factors into diagnosing. Hints, tips, common symptoms and conditions are also provided. 

If we had more time...

There were many planned features for this prototype that we did not have the time to implement.
  • Allow players to use the Tic-Tac-Toe tables in the help section to generate values for specific diagnoses.
  • Dynamic Condition Generator and Checker which would have displayed realistic symptoms and conditions of the current patient's status.
  • Display more information on the screen about the patient such as name, date of birth, height, weight etc...
  • Awards/Achievements and a profile page.
  • Statistics/Scoring Page
  • In-Game Shop where player's spend points earned through play to acquire new modes, profile pictures, backgrounds, music playlists, and more.
  • An Online leaderboard
The backlog for our last week of development can be found here.

Thoughts

We acknowledge that the game is simply a glorified version of flashcards. Although the prototype is unfinished, I believe that it turned out very well. Development was rocky for the first 3-4 weeks because the design constantly underwent drastic changes. At the end of the 4th week, we finally had something we believed in. 

We had a lot of great ideas for the future, but for the deadline, we prioritized the basic functionality and put everything else on the backlog.

Role

Lead Game Design
Audio
Programmer
User Interface

Team members

Ashley Barbuito
Ryan Schwarz
Picture
Home/Main Screen
Picture
PaCO2 Help Screen
Picture
Awards Screen

Top
© 2015 - Ron M Burgess
  • Bio & Resume & Contact
  • Professional Work
    • SphereGen >
      • Dicom Director
      • Learning Heart
    • Rookfall
    • Gaming the System
  • Personal Projects & Schoolwork
    • Desiderium
  • Game Jams & Hackathons
    • My itch.io
    • Global Game Jam 2019
    • Meta Game Jam 2018
    • Global Game Jam 2018
    • LowRez Game Jame 2017
    • Global Game Jam 2017
    • Global Game Jam 2015