RON M BURGESS
  • Bio & Resume & Contact
  • Professional Work
    • SphereGen >
      • Dicom Director
      • Learning Heart
    • Rookfall
    • Gaming the System
  • Personal Projects & Schoolwork
    • Desiderium
  • Game Jams & Hackathons
    • My itch.io
    • Global Game Jam 2019
    • Meta Game Jam 2018
    • Global Game Jam 2018
    • LowRez Game Jame 2017
    • Global Game Jam 2017
    • Global Game Jam 2015
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What Do We Do Now was created for the 2015 Global Game Jam using the Unity3d engine. The theme for 2015 was "What do we do now?". WDWDN is more about randomness, and not knowing what you need to do next. Some levels are simple while others require a bit more thinking. In an effort to get the player to ask the question, there are no hints, and there is no UI.

Gameplay

The player accomplishes feats such as puzzle solving and platforming in order to move to the next level. No level is the same, and some levels may even require the opposite of what you think.

Art

Every asset in the game is made by cube game objects provided by Unity. This allowed all team members of differing skill levels to create art assets for the game in their own unique way. 


Thoughts

I designed this game with the hopes of getting everyone at our Game Jam location involved. Our impromptu team had a lot of fun coming up with and implementing levels, and we are very proud with what we created.

Role

Manager/Producer
Lead Programmer
Lead Game Design
Lead Artist
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That's quite the distance
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A platforming section
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Doggies!!

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© 2015 - Ron M Burgess
  • Bio & Resume & Contact
  • Professional Work
    • SphereGen >
      • Dicom Director
      • Learning Heart
    • Rookfall
    • Gaming the System
  • Personal Projects & Schoolwork
    • Desiderium
  • Game Jams & Hackathons
    • My itch.io
    • Global Game Jam 2019
    • Meta Game Jam 2018
    • Global Game Jam 2018
    • LowRez Game Jame 2017
    • Global Game Jam 2017
    • Global Game Jam 2015